德州扑最新扑克app
import random 假设这是一个简单的德州扑克模拟器 class PokerGame: def __init__(self): self.players = [] def add_player(self, player): self.players.append(player) def start_game(self): # 初始化每个玩家的状态 for player in self.players: player.stack = 100 # 每个玩家开始时有100张牌 while True: all_in_chance = [random.randint(0, len(players) - 1) for players in self.players] for i in range(len(all_in_chance)): if all_in_chance[i] == 0: print(f"{self.players[i].name} decides to ALL IN!") break else: print("No one decides to ALL IN this round.") # 游戏结束条件 if all([player.stack <= 0 for player in self.players]): print("The game ends as everyone has run out of chips.") return # 向后推进一轮 for player in reversed(self.players): player.move() if __name__ == "__main__": poker_game = PokerGame() players = [ Player(name='Player 1'), Player(name='Player 2') ] for player in players: poker_game.add_player(player) poker_game.start_game()
这个简单的示例展示了如何创建一个德州扑克游戏模拟器,并允许玩家进行ALLIN决策,这只是一个基础框架,您可以通过添加更多功能和细节来使游戏更具吸引力和复杂性,希望这个示例对您有所帮助!